Abilities

The Blood of Dawnwalker Abilities

Abilities sit inside three launch-verified trees: Witchcraft for the human side, Vampirism for the night form, and Swordmastery between both.

Last updated: 2026-10-07

Use this hub as the overview, then open the dedicated pages for the two form-led ability sets: Witchcraft abilities for spells, crafting support and daytime tools, or Vampirism abilities for night combat, blood recovery and supernatural movement.

Ability families

FamilyFormOfficial support
WitchcraftMostly daySpells, resource gathering, crafting and item bonuses
VampirismNightMobility, damage, blood recovery and claw attacks
SwordmasteryDay and nightWeapon combat, stamina and armour support

Dedicated ability guides

Exact cooldowns, full upgrade curves and complete per-level costs are still marked Needs verification.

FAQ

FAQ

Common questions about this topic.

What abilities does Coen have?

Coen draws from Witchcraft, Swordmastery and Vampirism. Active abilities can be part of combat loadouts, while perks and ultimate perks shape the larger build.

Are abilities locked to day or night?

Vampirism is tied to night, Swordmastery works in both forms, and Witchcraft is mostly a daytime tool. Exact restrictions for every node remain Needs verification.

Can I use magic as a vampire?

The verified split puts Witchcraft on the human side and Vampirism on the night side. Swordmastery is the shared bridge between the two.