The Blood of Dawnwalker Quests
The quest database models each quest with availability, time cost, location, giver, prerequisites, rewards, missable status and verification.
Quests are the backbone of the game: every quest advances the 30-day clock. The official materials confirm time-driven quest design with day/night availability.
Confirmed quest mechanics
- Time cost — each quest moves time forward (official mechanic).
- Day/night availability — quests are tied to time of day.
- Multiple approaches — rush in or prepare; go alone or seek allies.
- Consequences — choices and inaction change NPC states and outcomes.
Quest record fields
| Field | Meaning |
|---|---|
| Availability | When and where the quest can be started |
| Time cost | How much of the 30-day budget it consumes |
| Prerequisites | Quests or conditions required to unlock it |
| Rewards / unlocks | Items, abilities or follow-up quests |
| Missable window | Deadline after which it is lost |
| Ending impact | Whether it affects an ending (launch-verified only) |
What is published now
The quest hub documents the confirmed mechanics above. Individual quests are added after verification (see the verification layer). The route builder consumes this data to build dependency-ordered routes.
FAQ
Common questions about this topic.
Are quests time-limited?
Yes — every quest advances time, and your family's days are numbered. This is an official core mechanic.
Can I see the full quest list?
Not as a complete list — specific quests are pending verification. The confirmed mechanics and data model are documented here.
Do quests affect endings?
Exact ending requirements need verification. Quest-ending relationships are published with verified data.