Foundation

The Blood of Dawnwalker Quests

The quest database models each quest with availability, time cost, location, giver, prerequisites, rewards, missable status and verification.

Last updated: 2026-10-07

Quests are the backbone of the game: every quest advances the 30-day clock. The official materials confirm time-driven quest design with day/night availability.

Confirmed quest mechanics

  • Time cost — each quest moves time forward (official mechanic).
  • Day/night availability — quests are tied to time of day.
  • Multiple approaches — rush in or prepare; go alone or seek allies.
  • Consequences — choices and inaction change NPC states and outcomes.

Quest record fields

FieldMeaning
AvailabilityWhen and where the quest can be started
Time costHow much of the 30-day budget it consumes
PrerequisitesQuests or conditions required to unlock it
Rewards / unlocksItems, abilities or follow-up quests
Missable windowDeadline after which it is lost
Ending impactWhether it affects an ending (launch-verified only)

What is published now

The quest hub documents the confirmed mechanics above. Individual quests are added after verification (see the verification layer). The route builder consumes this data to build dependency-ordered routes.

FAQ

FAQ

Common questions about this topic.

Are quests time-limited?

Yes — every quest advances time, and your family's days are numbered. This is an official core mechanic.

Can I see the full quest list?

Not as a complete list — specific quests are pending verification. The confirmed mechanics and data model are documented here.

Do quests affect endings?

Exact ending requirements need verification. Quest-ending relationships are published with verified data.