Bad Blood – The Prologue Fight Against Brencis
Quick answer: no, you are not supposed to win. Bad Blood is an intended loss that closes the prologue and sets up the campaign. Winning is possible — and officially confirmed to be extremely hard.
What Bad Blood is
The final quest of the prologue day in Laslea: Brencis arrives as the night's climax. It costs roughly five time segments and sits after the Blood Mass sequence (Sacred Covenant).
Lose: the normal path
Being defeated continues the campaign — that is the designed outcome. There is no penalty, no lost progression and no need to restart or grind before the fight.
Win: the hidden route
Beating Brencis is possible but officially confirmed to be extremely difficult. Winning ends the game very early as a hidden route rather than continuing the story — a curiosity run, not the way to play your first campaign.
Practical notes
- Do not grind for it: the prologue's time budget is better spent on the village and family content.
- Save before the night: if you want to test the win route, manual-save before the closing sequence so you can return to the standard path.
- Either way, the story continues: the loss is scripted — it is not a fail state.
FAQ
Common questions about this topic.
Are you supposed to beat Brencis in the prologue?
No. Bad Blood is an intended-loss encounter; being beaten lets the campaign continue.
Can you actually win the prologue fight?
Yes, but it is officially confirmed to be extremely hard, and winning ends the game early as a hidden route.
Does losing Bad Blood affect anything?
No — it is the designed outcome and the story proceeds into the full campaign.
How much time does Bad Blood cost?
About five time segments — the most expensive quest of the prologue.