Can You Do All Quests in The Blood of Dawnwalker?
No — and the game says so from the first hour: you will not have time for everyone. This page explains what one run can still cover and how to choose what to skip without losing what matters to you.
Quick answer
You can finish the main story, the ally questlines you commit to, the three vassal routes and a healthy set of side quests in a single run — but not every quest and not every map activity. The official premise is explicit: time forces you to choose whom to help.
Why you cannot finish everything
- The clock is the cap: the campaign runs on a 30-day window, roughly 480 time segments, and quests consume segments when you commit to them.
- The prologue alone proves it: launch reporting counts roughly thirteen quests available in Laslea against about eight daytime segments before sunset.
- Inaction is a decision: the official design says both action and inaction shape the world, so skipped quests change outcomes instead of just disappearing.
What one run can realistically cover
| Category | Fits? | Notes |
|---|---|---|
| Main story | Yes | A main-quest-only route can finish in under 10 in-game days. |
| Ally lines (Lacra / Crake) | Yes, with planning | Both can be completed in the same run; see the Crake or Lacra comparison. |
| Three vassals (Ambrus, Bakir, Xanthe) | Yes | The kill-all-three route leads to maximum Infamy and the finale invitation. |
| Side quests | Mostly, not all | Pick by reward and story interest; some expire with story beats. |
| Every activity plus every quest | No | Launch-build players report completionists have to choose, by design. |
How to choose what to skip
- Do clock-icon quests first — a visible timing warning means the objective has a window; Deep Down is the prologue example.
- Protect the family line — Esme's medicine in the prologue decides who survives the Blood Mass; there is no repair later.
- Pick your ending allies early — Lacra's and Crake's questlines unlock full endings and are the highest-value optional content.
- Skip without guilt — the game is built for imperfect runs: a single authored story rather than a completionist checklist.
Does skipping change your ending?
Not the ending itself: the finale is decided by the choices in the final mission, and by which ally lines you completed. Skipped side content mostly changes smaller outcomes, epilogues and rewards. The full checklist of what can be lost is on the missables guide.
FAQ
Common questions about this topic.
Can you do all quests in the prologue?
No. Roughly thirteen quests are available against about eight daytime segments. Do the time-sensitive quests (Deep Down) and the family objective first.
Can you do every quest in one playthrough?
No — the time budget and story locks prevent it. You can still finish the main story, both ally questlines and the three-vassal route in one run.
What happens to quests I skip?
Some expire at story beats and their outcomes are lost for that run; others simply never resolve. The game treats inaction as a choice.
Is there a New Game Plus to clean up later?
A New Game Plus mode is not confirmed for the launch build (Needs verification).
Do I lose the ending if I skip quests?
No. The finale depends on the final mission choices and completed ally lines; skipped side content mostly changes smaller outcomes and epilogues.